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  • Schedule Black Duration 3 Months

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Introduction

The Unity Game Design & Development Training is a 3-month intensive program designed for beginners and intermediate learners who want to turn their passion for games into real-world skills. Using industry-standard tools like Unity (latest LTS), C#, Visual Studio, and Git, this course takes you step by step through the entire game development process — from building your first prototype to publishing a polished game.

Through hands-on projects, you’ll learn the core principles of game design, programming, physics, UI systems, animations, sound, and optimization, preparing you to create both 2D and 3D games ready for mobile and web platforms.

    • 12 Weeks (3 Months) of In-Person Training
    • Expert Guidance & Mentorship
    • Hands-on Mini Projects every week
    • Final Capstone Project (2D or 3D Game)
    • GitHub Portfolio + Game Design Document (GDD)
    • Game APK / WebGL Build for publishing
    • Certificate of Completion

Course overview

The Unity Game Design & Development course at TechAxis is a 3-month practical training program that takes you from the basics of Unity and C# programming to publishing your own game. Over 12 weeks, you’ll gain hands-on experience in building 2D and 3D games, learning key skills such as physics, animations, UI systems, level design, sound integration, visual effects, optimization, and mobile deployment. Each week includes mini projects to strengthen concepts, and the final month focuses on building, polishing, and publishing a complete game project. By the end of the program, you’ll have a portfolio-ready game, GitHub repository, and design documentation, equipping you with the skills to confidently enter the world of game development.

Course content

courses | 3 Months

Introduction to Game Development

  • What is Game Development? Game Design vs Game Programming
  • Overview of Game Genres and Platforms
  • Unity Editor Overview: Interface, Project Structure, Scenes
  • Creating a 2D/3D project in Unity
  • Setting up Visual Studio with Unity
  • Mini Project: Build a basic scene with terrain and player object.

Programming with C# in Unity

  • C# Basics: Variables, Conditions, Loops
  • Functions and Classes
  • Unity Lifecycle Methods: Start(), Update()
  • Input Handling and Time.deltaTime
  • Mini Project: Simple cube controller that moves & jumps 

Game Objects and Physics

  • GameObjects, Components, Transforms
  • Rigidbodies, Colliders (Box, Sphere, Mesh)
  • Tags & Layers
  • Introduction to Prefabs
  • Mini Project: Create a ball that rolls through obstacles

UI and Basic 2D Systems

  • Canvas, Text, Buttons, Sliders
  • UI Scripting (onClick(), score update)
  • Anchoring and responsive UI
  • 2D Sprites, Sorting Layers
  • Mini Project: Basic 2D Clicker Game (e.g. Cookie Clicker)

Advanced Physics and Animations

  • Rigidbody physics behaviors (drag, angular drag)
  • Animator & Animation Controller
  • Using Animation Events
  • Blending animations for characters
  • Mini Project: Character with idle-walk-run transitions

Sound, Particles, and Visual Effects

  • Audio Source & Audio Listener
  • Background Music and Sound Effects
  • Particle System basics
  • Basic lighting and post-processing stack
  • Mini Project: Add sound and VFX to the animation project 

Level Design and Camera Systems

  • Terrain Tools and Tilemaps
  • Using ProBuilder for 3D levels
  • Cinemachine for camera control
  • Cutscene basics with Timeline
  • Mini Project: Create a small level with a moving camera cutscene

Game Design Principles

  • Game loops, feedback, and reward systems
  • Designing fun mechanics and challenges
  • Balancing difficulty
  • Game economy and progression
  • Mini Project: Turn any previous mini project into a playable prototype with UI/Score/Goal

Scripting Patterns and Object-Oriented Design

  • Scriptable Objects and Game Managers
  • Singleton pattern
  • Events and Delegates in Unity
  • Separation of UI, Logic, and Data
  • Mini Project: Modular scoring system with events and managers

Mobile Deployment & Optimization

  • Touch Input, Screen Resolutions
  • FPS Debugging & Profiler
  • Building for Android/iOS
  • Mini Project: Convert a previous prototype into mobile-ready build

Version Control, Monetization & Publishing

  • Using Git for Unity projects
  • Integrating Unity Ads / IAP (optional)
  • Play Store Publishing (demo walkthrough)
  • Mini Project: Finalize your game for release

Final Project Week & Showcase

  • Build a complete game (2D or 3D, group or solo)
  • Daily progress review & mentoring
  • Playtest & polish
  • Present game to class/online audience

Final Deliverables:

  • Game APK / WebGL build
  • Gameplay Video
  • GitHub repo & Game Design Document (GDD)

Learning Outcomes

  • By the end of the 3 months, students will be able to:
  • Design, build and publish 2D or 3D games in Unity
  • Use Unity components like Rigidbody, Animators, UI, and Camera tools
  • Apply programming principles using C#
  • Polish games with sound and optimization
  • Build and deploy for Android/Web

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